Silent Monograph
RevPoints
A single-subject case study on designing a customer loyalty program that earns trust quietly and pays for itself by the third year.
01 - Project Overview
Overview
RevPoints is a loyalty program for a mid-market retail chain that had been losing repeat customers to bigger competitors. The brief was not to copy a points club. It was to design a program that felt fair, explained itself, and made the business case in plain numbers.
- Client
- Mid-market retail chain, 142 stores
- Scope
- Program design, rules engine, ledger, reporting
- Duration
- Nine weeks, two delivery cycles
02 - Problem Statement
Problem
Customers could not tell what a point was worth, points expired with no warning, and staff could not answer a single question about the program on the shop floor. Trust was the real problem, expressed as churn.
03 - Task & Goals
Task & goals
- One point must have one concrete, repeatable value.
- Earn and burn rules must be legible to a first-time shopper.
- Every change to the ledger must be auditable and reversible.
- The program must reach break-even within three years.
04 - Process & Insights
Process & insights
We ran shadowing sessions at the till, where the most common staff question was "I don't know, it should have added up." That one line drove the whole design: the system earns points at the moment of payment, prints the running total on every receipt, and explains a tier change before it happens, not after.
05 - Technical Note
Technical code box
Program schema (JSON)
{
"program": {
"name": "RevPoints",
"currency": "points",
"unit_value": 0.01,
"expiry": { "months": 12, "grace_days": 7 },
"tiers": [
{ "id": "silver", "threshold": 0, "multiplier": 1.00 },
{ "id": "gold", "threshold": 25000, "multiplier": 1.25 },
{ "id": "platinum", "threshold": 75000, "multiplier": 1.50 }
],
"rules": {
"earn": {
"per_payment": "round(spend * multiplier)",
"signup_bonus": 500
},
"burn": {
"min_redemption": 5000,
"value_per_point": 0.01
}
}
}
}Flow (ASCII)
Checkout Ledger Tier Receipt
+--------+ +---------+ +--------+
| Card |---->| earn |--->| rules |---> shown
| tap or | | write | +---|----+
| number | +---------+ |
+--------+ | trigger
+---------v--------+
| tier change note |
+------------------+06 - Results
Results
- Repeat purchase rate up 18% within two quarters.
- Redemption activity doubled; every point now has a visible value.
- Shop-floor questions about the program dropped to near zero.
- Projected break-even moved two years earlier than forecast.
07 - Hindsight
Hindsight
The tier engine was the part we were proudest of and the one we should have built first. A few weeks of early prototyping against real receipts would have saved a full integration cycle. Fairness, it turns out, is mostly a system that can explain itself.
Silent Monograph - RevPoints